The Feed Got Physical

For a year, an alert in the Live Feed was a line of text on a moving background. It was readable, and it was completely flat — every row weighed exactly the same as every other row, including the ones that were already over.

iOS 1.8 and Android 3.8 are out today, and the feed is the release. Rows are cards now. They sit above the background, they respond when you move the phone, and the ones you can still act on look different from the ones you can't.

TL;DR:

  • Rows are cards. They have depth, and the ground shifts behind them as you tilt the phone.
  • Anything still buyable at the price shown carries a soft highlight — the useful row is now the one that catches your eye.
  • Swipe a Live Feed alert to keep score: right if you caught it, left if you nearly did.
  • Three optional looks — Matte, Ember and Handheld — for subscribers.
  • The standard look is unchanged. If you liked it as it was, nothing moved.
  • Live on iPhone and Android now. Nothing changed on the web app.

The row worth tapping is the one that catches your eye

This is the part that isn't decoration.

A feed of restock alerts has a problem an ordinary feed doesn't: a lot of what's in it is already finished. The price in a row is a fact about the moment the alert fired, and half an hour is a long time in this hobby. So the feed has always carried a small chip telling you what's true now — still live, priced up since, over the limit you set, gone.

That chip was doing all of the work on its own, in the smallest type on the row. You had to read a row to find out whether it was worth reading.

Now the row itself tells you. Anything still buyable at the price it alerted at carries a soft highlight, so a feed of thirty rows resolves at a glance into the few you can still do something about. The chip still says the specifics — it just isn't the only thing carrying the message any more.

None of this changes which alerts get sent, or when. It changes how quickly you can find the one that still matters, which is a different problem and, on a Wednesday evening, a real one.

Depth

The cards sit above the background instead of floating in it. Tilt the phone and the ground shifts behind them, the shadows lean, and the highlight moves across the surface the way light does.

It's a small thing and it's doing something specific: it makes the feed feel like a stack of objects rather than a wall of text, and objects are much easier to scan than lines. The card is the unit now, so your eye goes to a thing and not to the third word of the fourth line.

If you have Reduce Motion turned on, all of it holds still. That isn't a degraded fallback we tolerate — it's the same feed with the movement removed, and everything in this release respects it.

Keep score on the drops you chase

An alert service can tell you what it sent. It can't tell you how your week actually went — whether you were there in time, whether you were thirty seconds late, whether you were asleep.

Now you can tell it. Swipe a Live Feed alert right if you caught the drop, left if you nearly did. Swipe the same way again to clear the mark. Your running totals sit in Settings under Your drops, so "how did this month go" has an answer that isn't a guess.

It's entirely optional, and it's yours — the marks are shown back to you and counted for you, and they follow your account to your other devices. If you never swipe anything, the app works exactly as it did.

Three optional looks, for subscribers

Under Settings → App skin there are now three alternatives to the standard look. These are part of a subscription — worth saying plainly rather than letting you find the lock yourself.

  • Matte — green on black, monospaced, with code falling behind the feed.
  • Ember — monospace type on a warm dark ground with a single orange accent.
  • Handheld — a backlit green panel in a red shell, with a status light that blinks.

They're skins, not themes: each one takes over the type, the accent, the ground behind the feed and the surface of every card, and each has a signature effect of its own.

On a free account all three are visible and locked, and tapping one shows you what it actually looks like. A real preview of your own feed, not a marketing screenshot — and not a jump to a paywall either. If you decide you want one, there's a button that says so. Plans are here.

The standard look is unchanged

Worth being exact about, because "we redesigned the app" is a sentence that has cost people their favourite software.

The standard look is not a fourth skin that recreates the old one. It is the absence of a skin — the app applies nothing at all, which is the only way to promise something is unchanged rather than believe it is. The colours, the type and the accent are what they were yesterday.

What did change for everyone, standard included, is the feed rows: the cards, the depth and the highlight. That was the release.

Where it's live

Cards, depth & highlight Keep score App skins
iPhone 1.8 1.8 1.8 — subscribers
Android 3.8 3.8 3.8 — subscribers
Web

Both are out now, so there's nothing to wait for and nothing to do but update. The web app is unchanged in this release — the feed there works exactly as it did.


The short version

The Live Feed spent a year being honest and unreadable at the same time. Everything in it was true, and all of it looked equally important, which is its own kind of unhelpful.

Now the rows are objects, the live ones stand out, and you can tell the app how a drop actually went for you. Same alerts, same speed, same prices — just a feed you can read at the pace the thing actually moves at.

bujusjujus is an independent restock-alert service, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures Inc., or any retailer we monitor. App versions reflect the state of the App Store and Google Play as of 27 August 2026.

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